Albion Crafting Profit Scanner
Scan the live market and see the most profitable gear to craft right now. Pick a tier, and the tool pulls real‑time prices, works out material cost, station fee, tax and return rate, and ranks every item by net silver per craft. Choose single‑city (buy everything in one place) or cheapest‑city sourcing.
What this scanner does
Instead of pricing one craft at a time, this tool checks an entire tier at once and tells you which items are worth making right now. It reads live market data from the Albion Online Data Project — the same community price feed that powers most Albion economy tools — then applies the real crafting math: material cost reduced by your return rate, minus the station usage fee, against a sale price after the marketplace's 2.5% setup fee and 4%/8% sales tax.
Single‑city vs cheapest‑city
Single city assumes you buy all your refined materials in one market and sell there too — simplest, no hauling. Cheapest city each finds the lowest current price for every material across all five royal cities, which raises your margin but means transporting goods (and the risk that comes with it). The scanner shows which city each material is cheapest in so you can plan a buying route.
Reading the results
Every row is one gear item, sorted by net profit for the quantity you set. You'll see material cost, revenue after tax, net profit per item, total profit for the batch, margin, and — when focus is on — silver per focus point. The most profitable craft is flagged so you can jump straight to it.
Prices are only as fresh as the last scan
Albion has no official price API; the data comes from players running the Data Project client as they browse the in‑game market. If an item hasn't been viewed recently, its price may be hours or days old — the age column flags this. For a big batch, always confirm the price in‑game before committing silver.
Frequently asked questions
Where does the price data come from?
The Albion Online Data Project — a free community API fed by players who run its client while browsing the in‑game market. It's the standard source for Albion economy tools and is permitted by the game's stance on read‑only market analysis.
Why does an item show no price or a very old one?
Because no player has recently loaded that item's market page in‑game, so no fresh data was uploaded. The age column shows how stale each price is; treat old prices with caution.
What's the difference between the two sourcing modes?
Single‑city buys and sells everything in one market (no hauling). Cheapest‑city finds the lowest price for each material across all royal cities for a higher margin, at the cost of transporting goods.
Does it include the return rate and focus?
Yes. Material cost is reduced by your return rate (base, bonus city, and focus), and silver‑per‑focus is shown when focus is on so you can spend your daily 10,000 points where they earn the most.
How does .4 enchantment work?
Unlike .1–.3, a .4 item can't be made by upgrading a lower one with runes, souls or relics — it's crafted straight from .4 refined materials. Select .4 in the enchant dropdown and the scanner prices it using .4 mats and .4 sell prices automatically.
Is this affiliated with Albion Online?
No. It's an independent tool using community market data. All Albion Online assets and names are property of Sandbox Interactive GmbH.